Wednesday, July 14, 2010
Review: Justice League: Generation Lost #1-5
Justice League: Generation Lost #1-5
Script by Judd Winick, Breakdowns by Keith Giffen
Art by Aaron Lopresti (1,5), Joe Bennett (2,4), Fernando Dagnino (3)
When I was eight I met a Justice League that was a complete stranger to me. I grew up watching the Super Friends and from what I could tell they were the Justice League also. Imagine my surprise when I picked up Justice League America #42 and found characters like Blue Beetle, The Huntress, and Mister Miracle among others. Even though these were not the people I was expecting, I was intrigued. Later, in my first two years of college I was able to track down a complete run of this Justice League through dollar boxes, all sixty issues of Keith Giffen and J.M. DeMatteis' Justice League/International/America. The series went through some title changes but it was always the League to me. DC has recently gotten this ragtag group of heroes back together again for a bi-weekly 26 issues series that has their former benefactor leading them on a global wild goose chase. So how do the first five issues bode for the series so far?
Once upon a time, a wealthy businessman named Maxwell Lord assembled a group of heroes and formed the new Justice League. There was no Superman or Wonder Woman. Batman was there, albeit briefly. Instead the core of the group were the following characters:
Blue Beetle - computer whiz Ted Kord and the second man to go by the Blue Beetle identity
Booster Gold - visitor from the 25th Century attempting to get rich quick using future tech as a hero
Fire - A Brazilian who could turn herself into a pillar of green fire
Ice - A Scandinavian woman who could turn water molecules in the air to ice
Captain Atom - a jarhead turned living nuclear bomb due to a botched test bombing
Rocket Red - an armor clad Russian with a rather easy disposition
Maxwell went a little evil, ended up trying to kill earth's heroes, and Wonder Woman was forced to kill him. But, as is the way in the world of comics, the dead don't stay dead. Max was resurrected during one of those big cross company events and immediately set about causing trouble. Max had an ability to manipulate the minds of others and now he knew he would be the most hunted man alive. Using considerable effort and straining his body beyond its natural limits, Max erased his memory from the mind of almost every living being on earth, except for his old Justice League crew. Now they are hunting him down, with the world around them believing they are crazy, attempt to stop Max before accomplishes what ever it is he's up to now.
So far the first five issues have had their ups and downs. While DC brought back the original plotter of this Justice League, Keith Giffen, they paired him with Judd Winick, a writer whose work is some of my least favorite ever put to paper. Winick has a very grating way of writing and is not very good when it comes to handling action. Shouldn't be a problem with a Justice League that was always more about the humor than the action. Once again he fails, nothing is funny and the characters are way too serious. The thing that always drew me to the Giffen/DeMatteis League was that unlike the Silver Age goofy JLA or the cosmic trippy Morrison JLA, theirs felt like people having fun. Blue Beetle and Booster Gold are my all-time favorite comic book duo. It was like a great comedy team and super heroes rolled into one. They frequently used Max's funds to invest in get rick quick schemes or antagonized the team's token Green Lantern, Guy Gardner. Now Ted Kord is dead and replaced with Jaime Reyes, the new Blue Beetle. He's an equally interesting character but there is something lost in the dynamic.
Because of the extended 26 issue story these first five feel like nothing has happened, and really it hasn't. We've seen the characters assemble and some battles that seemed very pointless occur. The only part you could really call plot development would be that the heroes have realized Max has manipulated them into reuniting and that Max seems to have some unwanted side affects to his resurrection. The artwork is also back and forth, as to be expected in a series that comes out more than once a month. Three artists have been employed rotating, the best of which has been Aaron Lopresti on the first and most recent issues. He just a cleaner, more detailed style than the other two. What's impressive is that DC's last foray into publishing a title more than once a month was Trinity, a 52 issue weekly series with Mark Bagley handling art on every single issue without a miss. And it was better than this series, which has multiple hands to choose from.
Overall, my excitement for this series before it was released has really waned. You'd be better off checking out the collected volumes of Giffen and DeMatteis' original Justice League run which is up to four volumes so far. Here's hoping The Lost Generation can pick momentum in the next twenty-one issues.
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